This is a submission for the June Solstice Game Jam
What I Built
Perfume Calendar: June is a small atmospheric adventure game inspired by nature, folklore, and the changing moods of June. Players take on the role of Mavka, a forest spirit, and travel across a calendar-shaped map representing the 30 days of the month.
Each day has a different nature element—forest, sun, water, or mist—that affects the player's energy. The goal is to make strategic movement choices, gather enough energy from beneficial days, and reach June 21st, the summer solstice, with at least 10 energy points. If successful, Mavka awakens the forest and completes her journey.
My intended goal was to create a simple but thematic experience where a calendar becomes an interactive game board rather than just a way to track dates. I wanted players to feel like they were moving through a living month, with each day offering different opportunities and risks.






