New project, and I'm starting it the same way I start everything: slightly out of my depth, in public.
I build web things. TypeScript, the browser, 2D canvas — that's home. The new project, NUMEN, is a god-game: you raise a creature and a little world grows around it. Which means for the first time I need 3D. And I have never made a single 3D model in my life.
So this post isn't a tutorial. It's day one.
The first thing I did was generate a creature with Meshy — text and an image in, a .glb model out. A cow, in three versions: gentle, neutral, and a darker one for when the creature gets raised badly. Twenty minutes ago they didn't exist; now they're sitting in my assets folder, rotating in a viewer, looking back at me.
Here's the honest part, the thing I want to remember when this gets hard: getting a model out was easy. That's not the work.






