"How much will my game cost?" is the first question nearly every client asks us. And the honest answer is always the same: it depends. But that does not mean we cannot give you a clear framework for estimating costs before you commit a single pound of budget.

After shipping mobile games for over a decade - from hyper-casual titles that took weeks to build, to a full-scale MMORPG that has been in development for years - we have seen the full spectrum of mobile game budgets. This guide distils that experience into actionable cost ranges, explains the factors that push budgets up or down, and gives you a practical method for getting an accurate estimate for your specific project.

Cost Ranges by Game Type

The single biggest determinant of cost is the type of game you are building. Here is a realistic breakdown of what different categories of mobile games cost to develop in 2026, based on our direct experience and current UK market rates.

1. Hyper-Casual Games: GBP 10,000 - 50,000