Anthropic has released Claude Fable 5, the first publicly available version of its closely watched Mythos model. What can Fable actually do? All kinds of things, it turns out.
Ethan Mollick, a notable AI researcher and an associate professor at Wharton, has been playing around with the model and seems to be having a lot of fun.
In his testing, Fable consistently “outperformed basically every other public model I have used by a considerable margin,” Mollick wrote Tuesday on his Substack. He added that it was “capable across many problems and produced some startling results — it would work up to a dozen hours executing on multi-page specifications.”
Perhaps most strikingly, Mollick used Fable to create a variety of video games — all of which were generated via “one initial prompt” in Claude Code, the researcher says.
Among these, Snake is exactly what it sounds like. You’re a Pac-Man-like snake and you roam around eating apples. The snake never stops moving, and if you run off the screen, you die. It’s very 1980s arcade but, like many of those old games, it’s weirdly addicting. I played it longer than I’d like to admit before remembering I am a gainfully employed writer and not, in fact, a serpent who likes fruit.










