Now armed forces can test multiple scenarios in a risk-free environment
In a conference room opposite NATO headquarters last week, Lockheed Martin demonstrated what it believes is the future of wargaming: the ability to test battlefield decisions quickly and in a risk-free environment.
There were no tedious Excel sheets, no physical maps on large conference room tables, and no troops or equipment that had to be moved, which typically requires weeks, if not months, of planning.
Instead, as in a video game (the imagery, courtesy of the gaming animation platform Unreal Engine, only reinforces that fact), military units moved across a chain of islands in the southwest Pacific.
In one scenario, defenders relied heavily on long-range ATACMS missiles to repel an amphibious assault. They inflicted losses but failed to stop enemy troops from reaching shore.









