This post is a continuation of part 1
During my childhood, I was obsessed with mazes. I would spend hours drawing mazes with increasingly complex rules and I would force my parents and friends to solve them. I wanted to translate this to the computer.
Every so often, I would return to the challenge. Most of my mazes were built in Minecraft. Soon though, my mind started to connect the dots. Minecraft had convinced me that computers could be bent to my will. If I could understand how the game worked, maybe I could make my own world. I was convinced understanding the .bat script was the key.
Initially, I experimented. I vividly remember trying to rename the script, after which windows would yell out a scary warning about how changing an extension might make the file unusable. I quickly pressed cancel, hoping I did not break my game.
The first time I tried opening the minecraft.bat file in notepad, I was overwhelmed. A bunch of nonsensical garbage filled my screen. I did not know it at the time, but the people who shipped the cracked version obfuscated the script. It was not meant to be understood.






