There are a few things you just have to get right when it comes to Masters of the Universe. One is the look. Not only so that it works in the movie, but so that Mattel, which owns the property, can make toys of it. Another is the music. You can’t just have people jumping around in loincloths and skull faces without exactly the right vibe. Thankfully, those are two of the things director Travis Knight got right on point. Last month, io9 sat down with the Masters of the Universe director over video chat about the toys and music. We also discussed the long process to bring the feature to the big screen, if there was more to the time Prince Adam (Nicholas Galitzine) spends on Earth, and more. Check it out. Knight with his stars Nicholas Galitzine and Camila Mendes – MGM Germain Lussier, io9: So obviously you came into this with your take, they loved it, and you got to make it. But the producers had been at it for a while—different stars, different distributors—what did they tell you or what was your understanding of the biggest hurdles in getting this movie made?
Travis Knight: I couldn’t tell you. I don’t know. I wasn’t part of it. But it is something that Todd [Black] and Jason [Blumenthal] have been trying to get going for a good, long, wild, nearly 18 years, I believe. And they had a lot of false starts. I think they got fairly close at one point. But that predates all of my involvement. So I can really only speak to how the project has progressed in the last two-and-a-half years, which is since I became involved.












