Hey. No new feature this time - just a pass through the corners before the next one.

We had a list of nine bugs we'd written down and kept walking past. Most were small. One wasn't, and it was hiding behind a button.

When you import a file the studio already has - same bytes - we ask whether to share the existing file or make an independent copy you can edit on its own. Pick "independent copy" and you expect exactly that: your own file, safe to change or delete without touching anything else.

It mostly worked. But the new copy's internal name was built from how many copies already existed - copy 2, copy 3, and so on. The problem shows up after a delete. Say you had three, removed the middle one, then made another. The new one counted "two exist, so I'm number three" - but number three was already taken. The studio saw the clash, quietly kept the old file, and pointed your new scene at it. You thought you'd made a clean copy; you were sharing the original, and the real copy you just made was orphaned on disk with nothing

pointing at it. Edit "your" copy later and you'd be editing the original too.