The PlayStation DualSense Wireless Controller is the standard controller that ships with the PS5, sold separately here as a spare or replacement. The two features it’s known for are haptic feedback, which uses dual actuators in the grips to simulate in-game textures and impacts, and adaptive triggers on L2 and R2 that change their resistance based on what’s happening in a game. A built-in microphone, a Create button for capturing clips, a touchpad, a motion sensor, and a 3.5mm headphone jack are also included, along with USB-C charging for the built-in battery.
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The haptic feedback comes from two linear actuators built into the grips, one for each hand. Instead of a single rumble that buzzes the whole controller, these motors vibrate at different frequencies and intensities on the left and right sides. In games that support the feature, the controller can simulate features such as the texture of surfaces underfoot, the tension of a drawn bowstring, or individual raindrops in a storm. The effect is most noticeable in first-party PlayStation games tuned specifically for it.
Each adaptive trigger has a small motor that adjusts how far the trigger presses and how much force it takes. A game can add resistance partway through a trigger pull, so drawing a bow meets tension at the draw point, or accelerating in a car requires pressing through a stiffer trigger. The triggers can also lock partway down to simulate a jammed weapon. Like the haptics, the adaptive triggers depend on the game supporting them, and not every title uses them.












