This is a submission for the GitHub Finish-Up-A-Thon Challenge
What I Built
I built NovaDash, a retro-inspired terminal arcade dungeon crawler written in Go using the Charm ecosystem.
Originally, NovaDash wasn’t supposed to become a full game at all. I originally created the project as a way to learn Go while exploring the terminal UI ecosystem from Charm.
I was fascinated by how modern terminal applications could feel animated, interactive, and visually polished instead of looking like traditional command-line tools.






