Development Updates

The MiniScript 2 work continues to move forward at a brisk pace. Joe’s latest dev log shows major progress on shell intrinsics like file and import, plus support for RawData and GCHandle, while also tightening up compiler behavior around globals, super, short-circuiting, and error handling. The recent commit trail is especially busy, with fixes for function storage, variable naming in conditionals, and a cleanup to remove extern "C" from CS_value_util.h for better compiler compatibility.

There’s also been a healthy round of real-world testing against existing demos and code. In particular, superstartrek has been a great stress test for edge cases, helping uncover and resolve a cluster of bugs that made the system stronger overall.

Community Projects

A quick update from Redspark on Emberfall: the engine has nearly been converted to Raylib-MiniScript, and work is underway on the 3D renderer. That’s the kind of behind-the-scenes momentum that makes a future show-and-tell post especially exciting.