A CS student's journey from a blank repo to a production platform with a custom scripting language, 60fps physics engine, and 3,000+ lines of battle-tested TypeScript.

The Idea

I wanted to build something that made competitive programming fun. Not another LeetCode clone. Something where your algorithm doesn't just pass a test case — it fights.

The concept: players write code to control robots. The robots battle in real-time. Your logic vs the world.

That's Logic Arena.