Developers have been experimenting with HTML-in-Canvas, a hexagonal world map-analytics feature, a web-based OS for e-ink devices, replacing img srcs using content, and more. This is What’s !important #10.
HTML-in-Canvas experiments
HTML-in-Canvas, a new API that enables us to render real semantic HTML in a <canvas> with visual effects, is the talk of the town right now, so let’s lead with that. Amit Sheen showed us how the HTML-in-Canvas API works, and also created some demos over at the HiC Showroom, like this one (requires Chrome 146 with the chrome://flags/#canvas-draw-element flag enabled):
Building a hexagonal world map-analytics feature
Ben Schwarz (awesome name, but no relation) talked about building a hexagonal world map-analytics feature. While it’s more of a retrospective than a developer walkthrough, it’s a really interesting read about analytics, design constraints, inspiration, engineering, and of course SVG and CSS.










