I’ve been a games journalist since 2007, but still there isn’t much video games coverage that feels like it’s specifically for people like me. So I’m creating a home for it: Mothership
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hether you’re reading about the impending AI bubble bursting or about the video game industry’s mass layoffs and cancelled projects, 2026 does not feel like a hopeful time for gaming. What’s more, games journalists – as well as all other kinds of journalists – have been losing their jobs at alarming rates, making it difficult to adequately cover these crises. Donald Trump’s White House, meanwhile, is using video game memes as ICE recruitment tools, and game studios are backing away from diversity and inclusion initiatives in response to the wider world’s slide to the right.
The manosphere is back, and we’ve lost mainstream feminist websites such as Teen Vogue; bigots everywhere are celebrating what they see as the death of “woke”. Put it all together and we have a dismal stew of doom for someone like me, a queer woman and a feminist who’s been a games journalist and critic since 2007.
Everything I just listed off in that paragraph speaks to an urgent need for something different. This is why I’m launching a gender and identity-focused gaming publication called Mothership. It’s independent and worker-owned; it will rely on subscribers’ support to exist. Mothership will focus on reporting on the good and bad of modern-day game-making – alongside investigations, reviews, criticism, and historical deep dives into games and developers who paved the way to now. It will be a website for people who read the news with dread, including gaming news, and worry that Gamergaters got what they always wanted. And it will be a place for readers who wish there was something like a Teen Vogue, but for games (and without a corporate owner to kneecap it).






