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CRITIC’S PICK
Sword of the Sea, from the lineage of the indie hit Journey, asks the player to help plants and fish thrive by turning sand into water.
By Harold Goldberg
Sand moves as if it were the sea, swirling, undulating and roiling like enchanted Atlantic storms. In the majestic game Sword of the Sea, which offers no audio dialogue and minimal readable text, it’s moving from the very beginning. A glowing blue whirlpool fills the screen and swirls hypnotically.








